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"Steve Shelby" <ssh### [at] rexnetnet> wrote in message
news:3e4d0122@news.povray.org...
> #declare sphere1 =
> material // sphere1
> {
> texture
> {
> pigment
> {
> color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>
I would change this to rgbf<1,1,1,1> (which can be shortened to rgbf 1)
Apart from that, I'm not sure why your media colours specify anything apart from
rgb -
e.g.
> absorption rgbt <0.0, 0.0, 0.0, 1.0>
> 5 , rgbft <0.05797, 0.01003, 0.01003, 0.001, 0.001> //
> [ 0.0 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
> [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
Is this for a particular reason? Since the whole point of media is that, by its
nature, it is partly transparent/transluscent, this seems a bit redundant.
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